The ambitious RPG from Rafael Kolantonio will also receive a stylized graphics
In an interview with the Gamesradar portal+ Rafael Kolantonio (Raphael Colantonio), founder Arkane And now the president of the studio Wolfeye, talked about his preferences in the visual style of games. If you rely on his words, there is every reason to believe that the next studio project will not hit the super -regional schedule.
Recall, not so long ago Wolfeye showed the name of the first-person RPG in alternative America of the 1900s. Immersive SIM ideas and games mixed in the project Obsidian like Fallout: New Vegas. Sounds quite ambitious, true? Kolantonio not afraid to take a high bar even with a relatively small team Wolfeye, Like, over Arx Fatalis from Arkane even fewer people worked. Nevertheless, the studio learned how to keep herself in UP, so as not to get bogged down in the process and not spend too much money on development.
When you do all this, you also undertake to withstand a certain level of execution. The higher it is, the more expensive. It also takes more time due to a high complexity of development.
Rafael Kolantonio
Apparently, the coming title from Wolfeye He will receive a stylized graphics. This is not only the cost of production, but will also allow the game to grow old much more slowly.
You will prefer ultrarealism, which requires a lot of time for development and is obsolete not by the day, but by the clock, or choose a stylized graphics that will save you time in terms of production, and will also grow older than elegant.
Rafael Kolantonio
As an example, the game designer led Dishonored, which, in his opinion, still looks pretty. With a closer study, some assets may not look so good anymore, but the general aesthetics still holds the Title in a good form. The same applies to the games of the series The Legend of Zelda -Old projects still look cute, reads the game designer. Which can not be said about some games whose authors rushed into realism. “When you look at them, you understand that they tried to give a realistic picture. Probably at that time it looked gorgeous. Now you just can’t look at it. It seems to me that this is hidden the beauty of stylization. ", – admitted Kolantonio.
The next project Wolfeye There is no release date yet. He only recently left the stage of preaccen and has not yet found the publisher.
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You will prefer ultrarealism, which requires a lot of time for development and is obsolete not by the day, but by the clock, or choose a stylized graphics that will save you time in terms of production, and will also grow older than elegant.
You can’t argue with exactly what.
Kolantonio once again issues a base.
On the one hand I agree. The same heroes of the 5e and Kings Bounty, for example, it seems to me that they will never be visually old. And they look very bad and pleasant in 2024. But on the other hand there is a witcher 3, who also does not grow old. Yes, even Kraisis is the first quite good now looks now. So a stick about the two -edges. In any case, if stylized graphics have its own style and is pleasant to the eye, then I’m only for such a solution.
And what is he talking about? From the age of 15, we have not really advanced in terms of graphics from the age of 15. We were given reflections to eat fps and hardware smoothing (DLSS). Remember the tenth Mk what it looked like, the witcher is the third, Diving Light, the knight of Arkham. The capacities increased, but all that we received almost refusal of optimization on them, some projects correct it after the project output, and if sales are not satisfied, then you can not worry about it at all about it. Tell us how to grow old DriveClub Race was released in the 14th year on PS4.
In general, stylization is a really good tool in the right hands, and realism requires a lot of time and money. But obsolescence by the clock … it seems to me that it was said for investors. A person cannot be so deeply involved in the game industry so deeply mistaken.
In terms of graphics in https://nogamstop-casinos.co.uk/review/slots-amigo/ games or in terms of technologies for drawing graphics?
They look stylish, they are well preserved, at one time there was good graphics, but according to modern technological (!) They were hopelessly behind the standards.
The capacities increased, but all that we received almost refusal of optimization on them, some projects correct it after the project output, and if sales are not satisfied, then you can not worry about it at all about it.
This problem is not only Gamdev, the disdemnation attitude to the resources of the systems takes place everywhere and for a long time. There is no need to go far for examples, they flew to the moon with kilobytes on board, and now Gigabyt Kesh – sometimes few.
Obligation by the clock … it seems to me that it was said for investors. A person cannot be so deeply involved in the game industry so deeply mistaken.
And he is not mistaken. He will lay straws in advance, all the more he knows for sure that devoted fans not only do not scold, but also praise. Free quoting in media, free +respect from the community, and yes, investors love when money is spent less.
Yes, a really bright example.
Hold on. There is no need to get closer to the picture to show the blurry textures
I will not say now, but it seems that this is not the edge of the card, but its middle
You are kidding? There is no difference in the graph between Revelations and Syndicate? Take the screen where everything is in the dark, and only the irritated rays are visible? And in the dynamics, it is weak to show how there is no difference between them? Revelations-this is the best illustration of the rightness of Kolantonio-at one time looked cool, but now I don’t even want to play because of the visual. And between the syndicate and Valgalla – another abyss. And this is just Jubisoft, in the open world it is more difficult to bring beauty. Well, let’s compare the Bladborne of the same 2015 with Wukong or Demon Souls, there is also no difference?
1) And this is who wrote then?
> Guys from the age of 15, in terms of graphics, did not really advance
2) Nevertheless, in Revelations all the details are hidden in the dark, in Syndicate everything is in sight.
3) you can throw a link to YouTube. What is the difference to me, can you or not, if your screenshots do not reinforce your words?
4) I can say the same thing – this is your personal, and looks like a duckling syndrome. I missed Revelations at one time, after Unity and Syndicate I decided to catch up, but I had to abandon this thought due to bleeding from my eyes.
5) Yeah, let’s take strictly those games that I said, and we will conclude that the graphics have not much advanced. OK, I will adjust the question: what game from 2015 you can throw 4K-retactions so that it looks almost like Wukong?
And not a shower: when Kolantonio said “by the clock”, he did not mean “real in a few hours”, this rhetorical technique is called “hyperbolization”, you perfectly understood what he had in mind.
If I wanted to talk with Haml, I would go to the cotton pad of the Political. Light on your 2011 Revelations.
1. But in the same unrecord, on the contrary, the developers, distortions because what is happening is removed on the camera from the phone or like that, on top of the shaking of the camera itself, muffled colors and the general grayness of locations, make the picture less bright so that the player does not peer into the details and it seemed to him that the picture is realistic. And what, all games now make gray? The last video of the same salad is said about this (though he temporarily cut out this video, but you can look at the Bustic if you wish)
2. Well, let it be a shortage. It turns out that excluding this shortage of the drawing range of the game is normal, which makes your teak
Not valid. At least it seems to me that you took a specific bug/short -work and set as a common problem in general in the headlight chart 6
3. Screenshots, like screenshots. Tried to find more or less the same situations for both games. So it is still more voluminous in the syndicate than rings.
Dress the hood on GG so that no one can compare his hair, with the hair of another GG from future games. (I know that in the game in the videos of Ezio it takes off the hood, but Jacob’s hair also looks better in the same rollers, and Ivi just looks better)
4. I now have only Okiriro (2019) and Elden Ring (2021). Of course, I can download Dark Souls 3 (2016), but I think the difference between DS3 and Elden Ring is quite obvious. Well, I am too lazy to download the headlights of the edges, when the answer is likely to be like this:
I really enjoy the eye screenshots from the old game. I do not argue that the syndicate is more technological, soft lighting, the crowd is larger, which at the same time looks like potatoes if you leave 5 meters. Parallax or something similar in windows. And the difference in the number of landfills generally goes into space.
One when you say that you personally do not like the general visual style and picture of modern games, and another when you talk about the schedule in general. Again, if you compare the difference in the schedule, you can take a vanilla witcher 3 (2015) and Cyberpank 2077 (2020), the same developer, this is not to mention the paffrtreysing and addition.
That’s the point is that at first glance they are not noticeable and sometimes on the second, too, and this is the visual visual task to be noticeable.
And I thought that the visual should just be pleasant to the eye, and it turns out to be catchy, noticeable
Aaaa … this is a screen with a bug. OK. This is just a screen for the sake of jokes, and not for the sake of example that the range of drawing is shitty
In general, it is funny that you compare the game of the end of the zero and tenths when I talked about the tendency that appeared in the late 10s continues.
So in the late 10s or from 15 years? And why are you throwing off the screenshots of games of the 11th and 15th year? Then I also leave the screenshots from the same games
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